Funk Island

FUNK ISLAND

Three floating islands, one per biome, rising from left to right

THE STORY

Zorp didn't crash here. He lives here.

The floating islands are where space dumps what it breaks. For years that was enough: he scavenges, he patches, he sleeps, he dances. He never wanted to leave.

Then one morning a nose cone fell out of the sky with the mark of the ship that left without him. Nine parts to go, thirty floors up — and the new junk always lands on the highest one.

Three biomes stand between him and the launch pad: the Funky Forest, the Dusty Dunes and the Frozen Funk. There is also one more place, below everything, that the elevator doesn't reach.

PLAY IN YOUR BROWSER

TOP 25

The 25 highest climbs of everyone playing, best save of each player. Order: level, then ship parts, then funk, then presents in the bag.

HOW TO PLAY

The goal

Each level is one floating island. Walk it, pick up the funk lying around, find the ship part if this level holds one, then step into the elevator to climb. You cannot come back down, so sweep the island before you leave.

Controls

MoveArrow keys, WASD, or drag anywhere on screen — the stick appears where your thumb lands
Open a presentSpace, or double tap
Pause menuP or Esc, or the button in the top-right corner
MuteM, or the speaker button
Save nowF5, or SAVE THIS RUN in the pause menu
Load a saveLOAD A SAVE, in the pause menu

Hearts

You get five. Most locals take half a heart when they touch you, the bigger ones take a whole one, and falling into the void between islands costs half. Space Pizza gives a heart back; so does the elevator, every time you climb.

Presents

Space drops gifts, and you never know which one you got until you open it. Turbo Skates and Glider Wings change how you move. A Funk Blaster gives you something to shoot with. A Rubber Duck fools whatever is chasing you; a Space Puppy hunts on your side. A Funk Bomb stuns the whole island at once.

And then there are the other three — a Moldy Sandwich, a pair of Lead Boots, a Scrambler that puts you somewhere you weren't. Open them anyway: a present you never open is a present that never helps.

The locals

Every biome has its own, and they all bite: tomatoes, drillers and chickens in the forest; cactus guys, vultures and scorpions in the dunes; yetis, ice ghosts and penguins in the snow. They get faster, more numerous and keener on you as you climb.

Saving

Every run is saved to one of three slots, in the cloud, and the game checkpoints each time you reach a new level. Tap play as guest and you are already saving — no email needed. If you want the saves to follow you to another phone later, you can turn that guest into a real account without losing anything.

Forgot the password of your account? Set a new one here.