THE STORY
Zorp didn't crash here. He lives here.
The floating islands are where space dumps what it breaks. For years that
was enough: he scavenges, he patches, he sleeps, he dances. He never wanted
to leave.
Then one morning a nose cone fell out of the sky with the mark of the ship
that left without him. Nine parts to go, thirty floors up — and the new junk
always lands on the highest one.
Three biomes stand between him and the launch pad: the Funky
Forest, the Dusty Dunes and the Frozen Funk. There is also one more place,
below everything, that the elevator doesn't reach.
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HOW TO PLAY
The goal
Each level is one floating island. Walk it, pick up the funk lying around,
find the ship part if this level holds one, then step into the elevator to
climb. You cannot come back down, so sweep the island before you leave.
Controls
| Move | Arrow keys, WASD, or drag anywhere on screen — the stick appears where your thumb lands |
| Open a present | Space, or double tap |
| Pause menu | P or Esc, or the button in the top-right corner |
| Mute | M, or the speaker button |
| Save now | F5, or SAVE THIS RUN in the pause menu |
| Load a save | LOAD A SAVE, in the pause menu |
Hearts
You get five. Most locals take half a heart when they touch you, the
bigger ones take a whole one, and falling into the void between islands costs
half. Space Pizza gives a heart back; so does the elevator, every time you
climb.
Presents
Space drops gifts, and you never know which one you got until you open it.
Turbo Skates and Glider Wings change how you move. A Funk Blaster gives you
something to shoot with. A Rubber Duck fools whatever is chasing you; a Space
Puppy hunts on your side. A Funk Bomb stuns the whole island at once.
And then there are the other three — a Moldy Sandwich, a pair of Lead
Boots, a Scrambler that puts you somewhere you weren't. Open them anyway:
a present you never open is a present that never helps.
The locals
Every biome has its own, and they all bite: tomatoes, drillers and
chickens in the forest; cactus guys, vultures and scorpions in the dunes;
yetis, ice ghosts and penguins in the snow. They get faster, more numerous
and keener on you as you climb.
Saving
Every run is saved to one of three slots, in the cloud, and the game
checkpoints each time you reach a new level. Tap play as guest and
you are already saving — no email needed. If you want the saves to follow you
to another phone later, you can turn that guest into a real account without
losing anything.
Forgot the password of your account? Set a
new one here.